If the Standard Renderer is used to render an animation and grainy disruptions occur frequently, increase the antialiasing settings in the Render Settings menu (note also the Filter settings there). function can be used to help gather linked Assets. If a project is passed on (also via Team Render), the *.c4d project file as well as the (linked) Substance file must be included. Any number of output channels can be defined in the Substance Designer that can be used anywhere in Cinema 4D. All you have to do is link a Substance in the shader and select the corresponding output channel. This includes the Displacement Deformers, layer shaders, etc. Substance Assets can be used anywhere in Cinema 4D, where a shader can be loaded, via the Substance shader. In addition there are Substance-specific settings in the main Preferences menu.
#C4d textures for free#
In addition to Substances that can be purchased (e.g., Substances can also be downloaded for free (e.g., at ). Cinema 4D can import these Substance files and use them as materials. The textures that are created (export them via the Publish command) are made available via a Substance file (with the extension *.sbsar) as assets for external programs. Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3DĪllegorithmic’s Substance Designer is a powerful, node-based texture tool that is used to create procedural textures.