MmBoundTemplate::AddIndex() - More than 25 errors, I'll stop bugging you about it. Tell Dave to implement (%x,%x,%x,%x)->(%x,%x,%x,%x) copyrow function. Separate texture memories (probably a voodoo!) PHYS.Collide : fucking piece of shit computers 2!ĪsBound::Collide()- NumVerts over 120! Breaks our hack. PHYS.Collide : fucking piece of shit computers 1! MmPhysicsMGR::Cull - Bound got paged out before I could draw it. ::DeclareMover : An unparented instance is being declared to the PhysMGR - ignoring it. Someone is still holding a ref on the city's templateĭrawbridge - already one in this cullroom. NetAudioManager::AssignSounds police siren not stopped major error!ĪsNetwork lib: NetObject::PositionUpdate() - should never be called This kind of damage is no longer implemented I totally understand if people prefer to listen to the audio only version while in the car or at work but man for us Billiken die hards it really is worth grabbing your favorite snack and/or your drink of choice, kicking back on the couch and watching it on youtube.
Midtown madness 1 car editor Pc#
At the time I was rocking a more-than-second-hand white box PC with a 150MHz. Based on ‘date created’ metadata for some files I’ve dug up, around the year 2002 I was first introduced to two PC games: Microsoft Midtown Madness, and Midtown Madness 2. I'm trying to pop a vehicle off a non-existant lane.Ĭan't set the position of an aiPedestrian through instance API! Revisiting my childhood: Midtown Madness 1 and 2. Path %d, has a cop initial position conflict. It's likely that they were worked on by an angry video game development team member being under stress considering the fact this game needed more time for completion, yet it contains an excess amount of problems.īlitz checkpoint count greater than 6! Fred lied to me. Scattered throughout the executable are some interesting error messages, as well as vulgar ones, which are shocking to see in the parameters of an executable file of a family-friendly driving video game. TEXTURE: SYS: %d, AGP: %d LOCALVID: %d VID: %dīUFFER: SYS: %d, AGP: %d LOCALVID: %d VID: %dīITMAP: SYS: %d, AGP: %d LOCALVID: %d VID: %d There's also some info for texture loading at 0x1BA38C: Midtown.exe (the game's executable) has some noteworthy strings.ĬPU:%3d%% PageIn:%4d PageOut:%4d Idle:%04d Replays are inaccessible without editing the games' executable. During a replay this would flash on-screen. REPLAY.DDS is the word "REPLAY" most likely written in Paint. By entering this cheat, you would toggle a message "edit on", which can allow you to place positions with your keyboard. "rc edit" - This cheat allowed developers to place around gold/hideout/bank positions while in Cops n Robbers mode. "ver" - This cheat echoed the game version into the chat. "xcam" - This cheat allowed the player to use a modified version of the "V" cam, which locked the rotation to the vehicle's rotation. The game contained a couple unused "cheats".